Dretch

Armor Class
11

(Natural Armor)

Hit Points
18
STR
11 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Senses
Darkvision 60ft
Passive Perception 9
Languages
Abyssal,
telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4

Actions

Multiattack - The dretch makes two attacks: one with its bite and one with its claws.

Bite - Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws - Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud - A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.