Dire Wolf

Armor Class
14

(Natural Armor)

Hit Points
37
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills
Perception +4
Stealth +4
Senses
Passive Perception 13
Challenge
1

Traits

Keen Hearing and Smell - The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics - The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.