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Deep Gnome (Svirfneblin)
Small, Humanoid - gnome, neutral good
(Natural Armor)
Traits
Stone Camouflage - The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning - The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting - The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart - Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
