Deep Gnome (Svirfneblin)

Armor Class
15

(Natural Armor)

Hit Points
16
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Skills
Investigation +4
Perception +4
Stealth +4
Senses
Darkvision 120ft
Passive Perception 12
Languages
Gnomish,
Terran,
Undercommon
Challenge
1/2

Traits

Stone Camouflage - The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning - The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting - The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

War Pick - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart - Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success