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Cultist
Medium, Humanoid - any race, any non-good alignment
Armor Class
12
(Natural Armor)
Hit Points
9
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills
Deception
+4
Religion
+4
Senses
Passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8
Traits
Dark Devotion - The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
