Cultist

Armor Class
12

(Natural Armor)

Hit Points
9
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills
Deception +4
Religion +4
Senses
Passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8

Traits

Dark Devotion - The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.