Cult Fanatic

Armor Class
13

(Natural Armor)

Hit Points
22
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills
Deception +4
Persuasion +4
Religion +4
Senses
Passive Perception 11
Languages
any one language (usually Common)
Challenge
2

Traits

Dark Devotion - The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting - The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

 

Cantrips (at will): light, sacred flame, thaumaturgy

• 1st level (4 slots): command, inflict wounds, shield of faith

• 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack - The fanatic makes two melee attacks.

Dagger - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.