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Cult Fanatic
Medium, Humanoid - any race, any non-good alignment
Armor Class
13
(Natural Armor)
Hit Points
22
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills
Deception
+4
Persuasion
+4
Religion
+4
Senses
Passive Perception 11
Languages
any one language (usually Common)
Challenge
2
Traits
Dark Devotion - The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting - The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): command, inflict wounds, shield of faith
• 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack - The fanatic makes two melee attacks.
Dagger - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
