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Cloud Giant
Huge, Giant, neutral good (50%) or neutral evil (50%)
Armor Class
14
(Natural Armor)
Hit Points
200
STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Skills
Insight
+4
Perception
+4
Senses
Passive Perception 17
Languages
Common,
Giant
Challenge
9
Traits
Keen Smell - The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting - The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack - The giant makes two morningstar attacks.
Morningstar - Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock - Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
