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Chuul
Large, Aberration, chaotic evil
(Natural Armor)
Traits
Amphibious - The chuul can breathe air and water.
Sense Magic - The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack - The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer - Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is [[g:46|grappled]] (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures [[g:46|grappled]].
Tentacles - One creature [[g:46|grappled]] by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
