Chuul

Armor Class
16

(Natural Armor)

Hit Points
93
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills
Perception +4
Senses
Darkvision 60ft
Passive Perception 14
Languages
understands Deep Speech but can't speak
Challenge
4

Traits

Amphibious - The chuul can breathe air and water.

Sense Magic - The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack - The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer - Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is [[g:46|grappled]] (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures [[g:46|grappled]].

Tentacles - One creature [[g:46|grappled]] by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.