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Centaur
Large, Monstrosity, neutral good
Armor Class
12
(Natural Armor)
Hit Points
45
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills
Athletics
+4
Perception
+4
Survival
+4
Senses
Passive Perception 13
Languages
Elvish,
Sylvan
Challenge
2
Traits
Charge - If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage. Damage: 3d6
Actions
Multiattack - The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike - Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow - Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
