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Bone Devil
Large, Fiend - devil, lawful evil
(Natural Armor)
Traits
Devil's Sight - Magical darkness doesn't impede the devil's darkvision.
Magic Resistance - The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack - The devil makes three attacks: two with its claws and one with its sting.
Claw - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
