Bone Devil

Armor Class
19

(Natural Armor)

Hit Points
142
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills
Deception +4
Insight +4
Senses
Darkvision 120ft
Passive Perception 12
Languages
Infernal,
telepathy 120 ft.
Challenge
9

Traits

Devil's Sight - Magical darkness doesn't impede the devil's darkvision.

Magic Resistance - The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack - The devil makes three attacks: two with its claws and one with its sting.

Claw - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.