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Barbed Devil
Medium, Fiend - devil, lawful evil
(Natural Armor)
Traits
Barbed Hide - At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Damage: 1d10
Devil's Sight - Magical darkness doesn't impede the devil's darkvision.
Magic Resistance - The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack - The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Claw - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tail - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Hurl Flame - Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
